- This was a real let-down after the previous level.
- This level was pretty much all movement puzzles and no thinking puzzles.
- Some of the puzzles are really quite bad. There is one involving three crushing walls, one after another, with balancing posts in the middle of each. So Lara has to jump from post to post while avoiding the crushing walls. If Lara has to rebalance herself on one of the posts (using the triangle button) she can still make it through, but if it happens twice over the course of the three posts, then you're screwed. The game screwed me over time after time. I don't mind losing for poor skills, but the rebalancing appeared completely random. I hate dying for the random number generator's sake.
- The obelisk itself was pretty unimpressive. I remember being completely floored by the one in the original game, and this one was lame. I think it's a size thing. (I'll refrain from comments about what an obelisk might symbolize).
- The enemies were really just cannon fodder. I offed most of them easily from a distance.
- The spinning blade traps are horrible in this game. If you're going to copy Prince of Persia (the modern games), then at least give Lara enough ability to avoid those traps as easily as the Prince does.
- I'm now onto the Sphinx level. Let's hope it's better.
Thursday, July 05, 2007
Tomb Raider: Anniversary Update 10
Obelisk of Khamoon