Wednesday, August 30, 2006

Black: Levels are huge

Man, the level I just worked on in Black feels absolutely huge. I know they're probably recycling things like tree models and ground textures like mad, but what an impressive illusion of a huge space.

Also, throwing me into a forest without any sort of map is interesting, I suppose. Disorienting, especially since the number of instantly recognizeable landmarks is very low.

Dulling of senses as closer to death is a neat effect. Sort of like Max Payne but in reverse.

Also, the nifty depth of field effect when you reload reminds me of how 3dfx said their T-buffer effects were the wave of the future. They were right, but a bit too early.

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